---
title: SwiftUI: ToDo App Quickstart
slug: v4-5/swift/tutorials/todo-app
docTags: 
createdAt: 2023-07-28T04:17:21.729Z
---

This quickstart provides step-by-step instructions for using SwiftUI to create a task app in Xcode, which consists of the following high-level steps:

1. [Creating a New App in Xcode](./#creating-a-new-app-in-xcode)
2. [Configuring Ditto](./#configuring-ditto)
3. [Showing the List of Tasks](docId:7S_YUQdA8IomoQEU4yGNw)
4. [Editing Tasks](./#editing-tasks)

# Prequisites

- Ditto account and access credentials
- iOS 13 (or later)
- macOS 11 (or later)
- [Xcode](https://apps.apple.com/us/app/xcode/id497799835) 15 (or later)

:::hint{type="info"}
For instructions on creating your account and obtaining your credentials, see [Onboarding](docId\:hK2s3Ld8Sj-Ti5snxwkQ1).
:::

# Creating a New App in Xcode

:::::WorkflowBlock
:::WorkflowBlockItem
Click **File**, and then selec&#x74;**&#x20;New Project**.&#x20;
:::

:::WorkflowBlockItem
In the **Choose a template for your new project&#x20;**&#x6D;odal, select **App** and then click **Next**.

![](https://api.archbee.com/api/optimize/qoRkNxW5fJ81r_NqVpc8C/dxpijns3wXn_h7XG8T0fx_image.png)
:::

::::WorkflowBlockItem
In the **Choose options for your new project&#x20;**&#x6D;odal, enter the following information as appropriate and then click **Next**.&#x20;

:::hint{type="info"}
The following are merely suggestions; enter any information in the form that you desire.
:::

The following steps provide suggested values for the form; however you can enter any information you desire:

1. For **Product Name**, type "ToDo".
2. For **Team**, select from Apple developer account teams.
3. For **Organization Identifier**, enter your org identifier, typically reverse domain, e.g. "live.ditto".
4. For **Interface**, select **SwiftUI**.
5. For **Life Cycle**, select **Swift UI App**.
6. For **Language**, select **Swift**.

![Xcode New Project Modal](https://api.archbee.com/api/optimize/qoRkNxW5fJ81r_NqVpc8C/_8xLkmyng0u0-kXdWZg-5_todoswiftuitutorialnew-project-modal.png)
::::
:::::



# Configuring Ditto

:::::WorkflowBlock
:::WorkflowBlockItem
## Add Ditto SDK package

1. Click on the ToDo project at the top level of the Project Navigator to display the project configuration UI.
2. Select the ToDo project in the projects and targets list in the editor.
3. Then select the Package Dependencies tab.
4. Click Add Package Dependency (plus button) at the bottom of the Packages list.
5. In the Add Package modal window, in the search bar, enter the DittoSwiftPackage URL: github.com/getditto/DittoSwiftPackage.
6. In the Dependency Rule field, select "Up to Next Major" from the dropdown menu, and type in "4.5.0" in the version field.
7.
   ![Xcode Add Package Modal](https://api.archbee.com/api/optimize/qoRkNxW5fJ81r_NqVpc8C/UPHYi6Jqr6nE4UqUMZSQV_todoswiftuitutorialadd-package.png)
8. Add both DittoObjC and DittoSwift libraries

![Xcode Add Package Libraries Modal](https://api.archbee.com/api/optimize/qoRkNxW5fJ81r_NqVpc8C/CmsUv10_v6hCQC5jrC6Qw_todoswiftuitutorialadd-package-both.png)


:::

::::WorkflowBlockItem
## Create DittoManager

1. From File menu > New > File, select Swift File template, then click Next button.
2. Name the new file DittoManager.swift.
3. Import DittoSwift.
4. Initialize the `ditto`variable instance with an online playground identity using the APP ID of the app that you have created on the portal. We are using an `.onlinePlayground` setup, which should suffice for this tutorial. However, you should never deploy an app with this configuration to a production environment like the Apple App Store.
5. We will implement DittoManager as a singleton for the convenience of its availability throughout the app.

:::CodeblockTabs
Swift

```swift
import DittoSwift
import Foundation

class DittoManager {    
    var ditto: Ditto    
    static var shared = DittoManager()
    
    init() {        
        ditto = Ditto(
            identity: .onlinePlayground(
                appID: DITTO_APP_ID,
                token: DITTO_PLAYGROUND_TOKEN
            )
        )        
    }
}
```
:::
::::
:::::

# ToDo tasks

:::::WorkflowBlock
::::WorkflowBlockItem
## Create a ToDo Struct

Ditto is a document database, which represents all its rows in the database as JSON-like structures with key/value properties. In this tutorial, we will define each `ToDo`task like so\::

```none
{
  "_id": "123abc",
  "body": "Get Milk",
  "isCompleted": true
  "isDeleted": false
}
```

Ditto documents have a flexible structure, like JSON, and in Swift, DQL queries return a `DittoQueryResult`, which has an `items` array property containing a `DittoQueryResultItem`for each match. We can access the key/value pairs of those items with the item`.value`property.

It is a common practice to create a data model structure to more conveniently work with the app's business logic and to leverage Swift's type safety. Let's do that now.
Create a new Swift file called **ToDo.swift** in your project.

1. Add `import DittoSwift` to the top of the file.
2. Create a ToDo struct and add the matching properties `let _id: String`, `let body: String`, and `let isCompleted: Bool` to the struct.
3. The type of `DittoQueryResultItem.value` is `[String: Any?]`, which contains the matching key/value pairs we will use to initialize the struct. Add the `init(value: [String: Any?])` constructor which will take an argument of the result item `.value` type .
4. Add an extension to the struct declaring conformance with the `Identifiable`protocol, and implement `var id: String` to return the `_id` key string. The `Identifiable` protocol is required to uniquely identify ToDo instances in the `ForEach` component in SwiftUI's `List` view. It may seem confusing to implement both `_id` and `id` in the same struct. To clarify, `_id` is a property of the underlying `DittoDocument`uniquely identifying it in the Ditto database, and the struct's `id` property uniquely identifies the struct instance for the SwiftUI view.

:::CodeblockTabs
ToDo.swift

```swift
// 1.
import DittoSwift

// 2.
struct ToDo: Codable {
    let _id: String
    let body: String
    var isCompleted: Bool
    var isDeleted: Bool
    
    // 3.
    init(value: [String: Any?]) {
        _id = value["_id"] as! String
        body = value["body"] as! String
        isCompleted = value["isCompleted"] as? Bool ?? false
        isDeleted = value["isDeleted"] as? Bool ?? false
    }
}

// 4.
extension ToDo: Identifiable {
    var id: String {
        return _id
    }
}
```
:::

Later in the tutorial we will see how to register a Ditto store observer that will return the result of a query whenever there is a change in the database documents matching the query.
::::

::::WorkflowBlockItem
## Create a TasksListScreen view

When we generated the project, Xcode created a default **ContentView** which we will delete, and then create the **TasksListScreen** to replace it, which will show the list of the views.

1. Create a new **SwiftUI View** View by clicking **File > New > SwiftUI View**  named **"TasksListScreen"**, and import `DittoSwift` at the top of the file.
2. Create a `ditto` property of type `Ditto`.
3. In the `body` block, add a `NavigationView` with a `List` child view. We will fill out the contents of the `List` in the next section.&#x20;
4. Add a `.navigationTitle` modifier on the end of the `List` to display a title on the navigation bar.&#x20;
5. Then add a trailing navigation "plus" button in a `.navigationBarItems` modifier. We will implement the button action later.
6. And finally, stub in a `.sheet` modifier that we will use to present an `EditScreen`, which we will create later.

:::CodeblockTabs
TasksListScreen.swift

```swift
import SwiftUI
// 1.
import DittoSwift

struct TasksListScreen: View {
    // 2.
    let ditto: Ditto

    var body: some View {
        // 3.
        NavigationView {
            List {

            }
            // 4.
            .navigationTitle("Tasks - SwiftUI")
            // 5.
            .navigationBarItems(trailing: Button(action: {

            }, label: {
                Image(systemName: "plus")
            }))
            // 6.
            .sheet(isPresented: .constant(false), content: {

            })
        }
    }
}
```
:::
::::

:::WorkflowBlockItem
## Delete ContentView\.swift

1. Right-click ContentView\.swift in the Xcode Navigator pane.
2. Select "Delete" from the menu.
3. Click "Move to Trash" from the action sheet.
:::

::::WorkflowBlockItem
## Set TaskListScreen as main view

1. In ToDoApp.swift replace ContentView with the TaskListScreen in the WindowGroup.

:::CodeblockTabs
Swift

```swift
import SwiftUI

@main
struct ToDoApp: App {
    var body: some Scene {
        WindowGroup {
            TasksListScreen()
        }
    }
}
```
:::
::::
:::::



In the last part of the tutorial we implemented the start of a `TasksListScreen` view to display a `List` of `ToDo` tasks.&#x20;

:::::WorkflowBlock
::::WorkflowBlockItem
## Create a TaskRow view

Each row of the tasks list will be represented by a SwiftUI `View` called `ToDoRow` which takes in a `ToDo` task instance and two action closures which we will use later.

1. If `task.isCompleted` is `true`, we will show a filled circle icon and a
   strikethrough style for the `body` text.
2. If `task.isCompleted` is `false`, we will show an open circle icon.
3. When the user taps the circle icon, we will call the `onToggle: ((_ task: Task) -> Void)?`, we will reverse the `isCompleted` from `true` to `false` or `false` to `true`
4. If the user taps the `Text`, we will call a `onClickBody: ((_ task: Task) -> Void)?`. We will use this to navigate an `EditScreen` (we will create this later)

For brevity, we will skip discussions on styling as it's best to see the code snippet below:

We've also included a `TaskRow_Previews` that allows you to see the end result with some test data quickly.

![](https://api.archbee.com/api/optimize/qoRkNxW5fJ81r_NqVpc8C/Za6AxDqputILOUVkMmB2k_image.png)

:::CodeblockTabs
TaskRow\.swift

```swift
import SwiftUI

struct TaskRow: View {

    let task: Task

    var onToggle: ((_ task: Task) -> Void)?
    var onClickBody: ((_ task: Task) -> Void)?

    var body: some View {
        HStack {
            // 2.
            Image(systemName: task.isCompleted ? "circle.fill": "circle")
                .renderingMode(.template)
                .foregroundColor(.accentColor)
                .onTapGesture {
                    onToggle?(task)
                }
            if task.isCompleted {
                Text(task.body)
                    // 2.
                    .strikethrough()
                    .onTapGesture {
                        onClickBody?(task)
                    }

            } else {
                // 3.
                Text(task.body)
                    .onTapGesture {
                        onClickBody?(task)
                    }
            }

        }
    }
}

struct TaskRow_Previews: PreviewProvider {
    static var previews: some View {
        List {
            TaskRow(task: Task(body: "Get Milk", isCompleted: true))
            TaskRow(task: Task(body: "Do Homework", isCompleted: false))
            TaskRow(task: Task(body: "Take out trash", isCompleted: true))
        }
    }
}
```
:::
::::

::::WorkflowBlockItem
## Create a TasksListScreenViewModel

In the world of SwiftUI, the most important design pattern is the MVVM, which stands for Model-View-ViewModel. MVVM strives to separate all data manipulation (Model and ViewModel) and data presentation (UI or View) into distinct areas of concern. When it comes to Ditto, we recommend that you never include references to edit `ditto` in `View.body`. All interactions with `ditto` for `upsert`, `update`, `find`, `remove` and `observe` should be within a `ViewModel`. The View should only render data from observable variables from the `ViewModel` and only the `ViewModel` should make direct edits to these variables.

Typically we create a `ViewModel` per screen or per page of an application. For the `TasksListScreen` we need some functionality like:

- Showing a realtime list of `Task` objects
- Triggering an intention to edit a `Task`
- Triggering an intention to create a `Task`
- Clicking an icon to toggle the icon from `true` to `false` or `false` to `true`

In SwiftUI we create a view model by inheriting the `ObservableObject`. The `ObservableObject` allows SwiftUI to watch changes to certain variables to trigger view updates intelligently. To learn more about `ObservableObject` we recommend this excellent [tutorial from Hacking with Swift](https://www.hackingwithswift.com/quick-start/swiftui/how-to-use-observedobject-to-manage-state-from-external-objects).

1. Create a file called **TasksListScreenViewModel.swift** in your project
2. Add an `init` constructor to pass in a `ditto: Ditto` instance and store it in a local variable.
3. Create two `@Published` variables for `tasks` and i`sPresentingEditScreen`. `@Published` variables are special variables of an `ObservableObject`. If these variables change, SwiftUI will update the view accordingly. Any variables that are *not* decorated with `@Published` can change but will be ignored by SwiftUI.
4. We also add a normal variable, `private(set) var taskToEdit: Task? = nil`. When a user is attempting to *edit* a task, we need to tell the view model which task the user would like to edit. This does not need to trigger a view reload, so it's a simple variable.
5. Here's where the magic happens. As soon as the `TasksListScreenViewModel` is initialized, we need to `.observe` all the tasks by creating a live query. To prevent the `liveQuery` from being prematurely deallocated, we store it as a variable. In the observe callback, we convert all the documents into `Task` objects and set it to the `@Published tasks` variable. Every time to `.observe` fires, SwiftUI will pick up the changes and tell the view to render the list of tasks.
6. We will add an eviction call to the initializer that will remove any deleted documents from the collection
7. Add a function called `toggle()`. When a user clicks on a task's image icon, we need to trigger reversing the `isCompleted` state. In the function body we add a standard call to find the task by its `_id` and attempt to mutate the `isCompleted` property.
8. Add a function called `clickedBody`. When the user taps the `TaskRow`'s `Text` field, we need to store that task and change the `isPresentingEditScreen` to true. This will give us enough information to present a `.sheet` in the `TasksListScreenViewModel` to feed to the `EditScreen`
9. In the previous setup of the `TasksListScreen`, we added a `navigationBarItem` with a plus icon. When the user clicks this button we need to tell the view model that it should show the `EditScreen`. So we've set the `isPresentingEditScreen` property to `true`. However, because we are attempting to *create* a `Task`, we need to set the `taskToEdit` to `nil` because we don't yet have a task.

:::CodeblockTabs
TasksListScreenViewModel.swift

```swift
class TasksListScreenViewModel: ObservableObject {

    // 3.
    // highlight-start
    @Published var tasks = [Task]()
    @Published var isPresentingEditScreen: Bool = false
    // highlight-end

    // 4.
    // highlight-next-line
    private(set) var taskToEdit: Task? = nil

    let ditto: Ditto
    // 5.
    // highlight-start
    var liveQuery: DittoLiveQuery?
    var subscription: DittoSubscription?

    init(ditto: Ditto) {
        self.ditto = ditto
        self.subscription = ditto.store["tasks"].find("!isDeleted").subscribe()
        self.liveQuery = ditto.store["tasks"]
            .find("!isDeleted")
            .observeLocal(eventHandler: {  docs, _ in
                self.tasks = docs.map({ Task(document: $0) })
            })
        
        //6.
        ditto.store["tasks"].find("isDeleted == true").evict()
    }
    // highlight-end

    // 7.
    // highlight-start
    func toggle(task: Task) {
        self.ditto.store["tasks"].findByID(task._id)
            .update { mutableDoc in
                guard let mutableDoc = mutableDoc else { return }
                mutableDoc["isCompleted"].set(!mutableDoc["isCompleted"].boolValue)
            }
    }
    // highlight-end

    // 8.
    // highlight-start
    func clickedBody(task: Task) {
        taskToEdit = task
        isPresentingEditScreen = true
    }
    // highlight-end

    // 9.
    // highlight-start
    func clickedPlus() {
        taskToEdit = nil
        isPresentingEditScreen = true
    }
    // highlight-end
}
```
:::
::::

::::WorkflowBlockItem
## Render TaskRow in a ForEach within the TasksListScreen

Now we need to update our `TasksListScreen` to properly bind any callbacks, events, and data to the `TasksListScreenViewModel`.

1. Back in the `TasksListScreen` view, we need to construct our `TasksListScreenViewModel` and store it as an `@ObservedObject`. This `@ObservedObject` tells the view to watch for specific changes in the `viewModel` variable.
2. We will need to store our `ditto` object to pass to the `EditScreen` later.
3. In our `body` variable, find the `List` and add:

```swift
ForEach(viewModel.tasks) { task in
    TaskRow(task: task,
        onToggle: { task in viewModel.toggle(task: task) },
        onClickBody: { task in viewModel.clickedBody(task: task) }
    )
}
```

This will tell the list to iterate over all the `viewModel.tasks` and render a `TaskRow`. In each of the `TaskRow` children, we need to bind the `onToggle` and `onClick` callbacks to the viewModel methods.

1. Bind the plus button to the `viewModel.clickedPlus` event
2. Now we need to present a `.sheet` which will activate based on the `$viewModel.isPresentingEditScreen` variable. Notice how we added the `$` before `viewModel`. `.sheet` can edit the `isPresentingEditScreen` once it's dismissed, so we need to treat the variable as a bidirectional binding.
3. We've also included a `TasksListScreen_Previews` so that you can add some test data and see the result in a live view.

![](https://api.archbee.com/api/optimize/qoRkNxW5fJ81r_NqVpc8C/vb-n-VM9nnNxcu2o2ObeZ_image.png)

:::CodeblockTabs
TasksListScreen.swift

```swift
struct TasksListScreen: View {

    // 2.
    // highlight-next-line
    let ditto: Ditto

    // 1.
    // highlight-start
    @ObservedObject var viewModel: TasksListScreenViewModel

    init(ditto: Ditto) {
        self.ditto = ditto
        self.viewModel = TasksListScreenViewModel(ditto: ditto)
    }
    // highlight-end

    var body: some View {
        NavigationView {
            List {
                // 3.
                // highlight-start
                ForEach(viewModel.tasks) { task in
                    TaskRow(task: task,
                        onToggle: { task in viewModel.toggle(task: task) },
                        onClickBody: { task in viewModel.clickedBody(task: task) }
                    )
                }
                // highlight-end
            }
            .navigationTitle("Tasks - SwiftUI")
            .navigationBarItems(trailing: Button(action: {
                // 4
                // highlight-next-line
                viewModel.clickedPlus()
            }, label: {
                Image(systemName: "plus")
            }))
            // 5.
            // highlight-start
            .sheet(isPresented: $viewModel.isPresentingEditScreen, content: {
                EditScreen(ditto: ditto, task: viewModel.taskToEdit)
            })
            // highlight-end
        }
    }
}
// 6.
// highlight-start
struct TasksListScreen_Previews: PreviewProvider {
    static var previews: some View {
        TasksListScreen(ditto: Ditto())
    }
}
// highlight-end
```
:::

:::hint{type="info"}
Notice that we *DO NOT HAVE TO* manipulate the `tasks` value directly. Executing the `UPDATE` query on `dittoStore` will automatically fire the `storeObserver` to update the `tasks`. You can always trust  `DittoStoreObserver` to immediately update the `@Published var tasks` with changes. There is no reason to poll or force reload. Ditto will automatically handle the state changes and SwiftUI will pick these changes up automatically.
:::
::::
:::::

# Editing Tasks

Our final screen will be the **EditScreen** and its ViewModel. The **EditScreen** will be in charge of 3 functions:

- Editing an existing
- Creating a
- Deleting an existing

:::::WorkflowBlock
::::WorkflowBlockItem
## Creating the EditScreenViewModel

Like before, we need to create an `EditScreenViewModel` for the `EditScreen`. Since we've already gone over the concepts of MVVM, we will go a bit faster.

1. The `EditScreenViewModel` needs to be initialized with `ditto` and an optional `task: Task?` value. If the task value is `nil` we need to set the `canDelete` variable to `false`. This means that the user is attempting *create* a new `Task`. We will use this value to show a delete `Button` in the `EditScreen` later. We will store the `_id: String?` from the `task` parameter and use it later in the `save()` function.
2. We need two `@Published` variables to bind to a `TextField` and `Toggle` SwiftUI views for the task's `isCompleted` and `body` values. If the `task == nil`, we will set some default values like an empty string and a false `isCompleted` value.
3. When the user wants to click a save `Button`, we need to `save()` and handle either an `.upsert` or `.update` function appropriately. If the local `_id` variable is `nil`, we assume the user is attempting to create a `Task` and will call ditto's `.upsert` function. Otherwise, we will attempt to `.update` an existing task with a known `_id`.
4. Finally if a delete button is clicked, we attempt to find the document and call `.remove`

:::CodeblockTabs
EditScreenViewModel.swift

```swift
import SwiftUI
import DittoSwift

class EditScreenViewModel: ObservableObject {

    @Published var canDelete: Bool = false
    // 2.
    // highlight-start
    @Published var body: String = ""
    @Published var isCompleted: Bool = false
    // highlight-end

    // 1.
    // highlight-start
    private let _id: String?
    private let ditto: Ditto

    init(ditto: Ditto, task: Task?) {
        self._id = task?._id
        self.ditto = ditto

        canDelete = task != nil
        body = task?.body ?? ""
        isCompleted = task?.isCompleted ?? false
    }
    // highlight-end

    // 3.
    // highlight-start
    func save() {
        if let _id = _id {
            // the user is attempting to update
            ditto.store["tasks"].findByID(_id).update({ mutableDoc in
                mutableDoc?["isCompleted"].set(self.isCompleted)
                mutableDoc?["body"].set(self.body)
            })
        } else {
            // the user is attempting to upsert
            try! ditto.store["tasks"].upsert([
                "body": body,
                "isCompleted": isCompleted,
                "isDeleted": false
            ])
        }
    }
    // highlight-end

    // 4.
    // highlight-start
    func delete() {
        guard let _id = _id else { return }
        ditto.store["tasks"].findByID(_id).update { doc in
            doc?["isDeleted"].set(true)
        }
    }
    // highlight-end
}
```
:::
::::

::::WorkflowBlockItem
## Create the EditScreen

Like the `TasksListScreen.swift` in the previous section, we will create an `EditScreen.swift`.
This screen will use SwiftUI's Form and Section wrapper.

1. An `TextField` which we use to edit the `Task.body`
2. A `Switch` which is used to edit the `Task.isCompleted`
3. A `Button` for saving a task.
4. A `Button` for deleting a task

![](https://api.archbee.com/api/optimize/qoRkNxW5fJ81r_NqVpc8C/qxnw8uO3LAHZsyqJjXLdh_image.png)

1. In the `EditScreen` we need to add a `@Environment(\.presentationMode) private var presentationMode`. In SwiftUI views house some environment variables. Because the `TasksListScreen` presened the `EditScreen` as a `.sheet`, we need a way to dismiss the current screen if the user taps any of the buttons. To learn more about `Environment`, [read Apple's official documentation.](https://developer.apple.com/documentation/swiftui/environment). To dismiss the current screen we can call `self.presentationMode.wrappedValue.dismiss()`
2. Like before, store the `EditScreenViewModel` as an `ObservedObject`. Pass the `task: Task?` and the `ditto` instance to properly initialize the `EditScreenViewModel`. Now the ViewModel should know if the user is attempting a creation or update flow.
3. We now can bind the `TextField` for the `$viewModel.body` and `Toggle` to the `$viewModel.isCompleted`. Notice the `$`, this allows SwiftUI fields to bi-directionally edit these `@Published` values and trigger efficient view reloading.
4. Bind the save button's `action:` handler to the `viewModel.save()` function and dismiss the view. Whenever the user clicks the save button, they will save the current data and return back to the `TasksListScreen`
5. If the `viewModel.canDelete` is `true`, we can show a delete `Button`. Notice how we don't need the `$` since we are only reading the value once. Moreover, we do not need to tell SwiftUI to re-render on `canDelete` since it will never change during the `EditScreen`'s life cycle.
6. Bind the delete button's `action:` to the `viewModel.delete()` function and dismiss the view.
7. Finally we add a `EditScreen_Previews` so that you can easily watch the view's final rendering as you develop.

:::CodeblockTabs
EditScreen.swift

```swift
struct EditScreen: View {

    // 1.
    // highlight-next-line
    @Environment(\.presentationMode) private var presentationMode

    // 2.
    // highlight-start
    @ObservedObject var viewModel: EditScreenViewModel

    init(ditto: Ditto, task: Task?) {
        viewModel = EditScreenViewModel(ditto: ditto, task: task)
    }
    // highlight-end

    var body: some View {
        NavigationView {
            Form {
                Section {
                    // 3.
                    // highlight-start
                    TextField("Body", text: $viewModel.body)
                    Toggle("Is Completed", isOn: $viewModel.isCompleted)
                    // highlight-end
                }
                Section {
                    Button(action: {
                        // 4.
                        // highlight-start
                        viewModel.save()
                        self.presentationMode.wrappedValue.dismiss()
                        // highlight-end
                    }, label: {
                        Text(viewModel.canDelete ? "Save" : "Create")
                    })
                }
                // 5.
                // highlight-next-line
                if viewModel.canDelete {
                    Section {
                        Button(action: {
                            // 6.
                            // highlight-start
                            viewModel.delete()
                            self.presentationMode.wrappedValue.dismiss()
                            // highlight-end
                        }, label: {
                            Text("Delete")
                                .foregroundColor(.red)
                        })
                    }
                }
            }
            .navigationTitle(viewModel.canDelete ? "Edit Task": "Create Task")
            .navigationBarItems(trailing: Button(action: {
                self.presentationMode.wrappedValue.dismiss()
            }, label: {
                Text("Cancel")
            }))
        }
    }
}

// 7.
// highlight-start
struct EditScreen_Previews: PreviewProvider {
    static var previews: some View {
        EditScreen(ditto: Ditto(), task: Task(body: "Get Milk", isCompleted: true))
    }
}
// highlight-end
```
:::
::::

:::WorkflowBlockItem
## Run the App\![​](https://docs.ditto.live/ios/tutorial/swift/edit-screen#4-4-run-the-app)

Congratulations you have successfully created a task app using Ditto!&#x20;
:::
:::::

